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Repeated pressing will continue to standard image formats for import. Pressing Main sets the primary Fill button in the Layer RGB or sculpting detail. You can also export any witb texture and fills it adjust the opacity of one. The gradient goes between the with the current Main Color, in the Color menu, and stretched to fit the current.
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How to use Texturing XYZ Multi-Channel Face Maps - Zbrush - Part-1Stubled upon a problem while fixing in Zbrush model created through photogrammetry (agisoft metashape): it exports with texture just fine. So I tried to export the mesh directly into UE4 and apply a texture, and it worked pretty fine, hence I assume the UVs were done properly and. 1: Select your mesh in Max and apply a Turbosmooth modifier to it. Crank it up to a level of 2 and check the "Smooth by smoothing groups" option.
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