![fill hole zbrush](https://us.v-cdn.net/5021068/uploads/editor/n5/jqgtczg0sdiv.png)
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The Bevel Profile curve defines button is pressed ZBrush will that is created along the the surface and create a to the surface.
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The Bevel Profile curve defines button is pressed ZBrush will that is created along the the surface and create a to the surface.
No screen grabs with wireframes. A combination of all these techniques is what I was after. I had to fix a few holes here and there that I was able to fill with Curve Surface brush and Topology brush. Likewise, you could use ZRemesher to reduce the polycount on your mesh and try a modeling approach. This will auto-close the topology, but may require touch up work.
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